[dropcap]Y[/dropcap]ou’ve had a tough week. Work was a drag, studying was boring, and you’re absolutely exhausted. Luckily it’s Friday and with the week coming to a close we here at VGutopia want you to know that you can rest easy knowing that we’re out to provide you with some of the best reading material of the week.

So, take off your shoes and sit down for a bit. Put down the RSS feed for a bit and enjoy.

On therapeutic games

David A. Graham describes how he used Fallout 3 in order to recuperate after the Great Tohoku Earthquake that shook Japan a year ago.

Escapist Magazine: David A. Graham – The Flyjin and the Fallout

In games with a morality system, like Fallout, I tend to avoid being either good or evil, preferring to remain as neutral as possible. Each character I make is a shade of grey. But in last play-through of Fallout, I helped everybody. I was a paragon of justice in a broken world.

On easier games

Jason Tocci explains how game developers are looking to attract non-gamers to games using tools aside from challenge.

PocketNext.com: Jason Tocci – Press X to Win

The difficulty of video games has long been determined as much by economics as by “fun.” When the main place to get your game on was in the neighborhood arcade, games had to be easy enough to attract any newcomer, but difficult enough to make sure you wouldn’t hog the machine too long on just one quarter.

On Epic Games

Chris Plante covers the past, present, and future of top tier game developer Epic Games.

The Verge: Chris Plante – Better with age: a history of Epic Games

I ask about Unreal Engine 4, and he casually tells me that it’s here, running on the brand new hardware from NVIDIA. His publicist looks up, shocked: “That’s the most he’s told anyone.”


Mozilla has released a Massively Multiplayer Online Game using HTML 5. The title BrowserQuest is, in the words of Paul Rouget, a “game experiment.”

PCMAG.com: Damon Poeter – Mozilla’s BrowserQuest Points to New Online Gaming Model

“BrowserQuest is a tribute to classic video games with a multiplayer twist,” Paul Rouget wrote Tuesday on a HacksMozilla blog post introducing the game. “You play as a young warrior driven by the thrill of adventure. No princess to save here, just a dangerous world filled with treasures to discover. And it’s all done in glorious HTML5 and JavaScript.”

On College Gaming

Grantoo has a new take on social gaming: why not let college students use it to pay their tuition? Students from over 40 colleges can compete in a tournament for $2,000, and given the endless supply of low budget college students, this could be a treat.

VentureBeat.com: Dean Takahashi – Grantoo lets college students earn tuition by playing games 

San Francisco-based Grantoo requires the winners to pledge 10 percent of their winnings to charity to get them in the spirit of giving. It also requires that they have an email account with a participating university, and it deposits winnings directly into the university accounts for the students, much the way that scholarships are awarded. “That way, the students have to spend the money on school-related fees,” Sillam said.

Do you have any suggestions to add to next week’s list? Of course you do, you’re getting ready to let us know about all of the great content we missed. To give us some ideas, either comment here or tweet me at @AndrewNino. See you next week!