Roundtable: Best Remake VGU.TV Staff February 28, 2013 Featured, Roundtable Remakes have become an important part of gaming culture, with many gamers wanting the chance to go back and re-enter a world they once knew and loved. Remakes come in many different shapes and sizes but which remake is the best? We asked the VGU.TV staff that question and here is what they had to say. Zac Davis Editor Counter-Strike: Source The best remake in my opinion in Counter-Strike: Source. It is a remake of the original Counter-Strike, and is arguably one of the most popular online games ever. The eSports community easily latched on to the objective-based gameplay while the casual scene whipped up a great deal of mods for the Source engine, which the game ran on. Being released in 2004 to many cyber cafes, the game has seen updates as recently as this month, coming to Linux to celebrate Steam’s official release on the operating system. In between, it also saw updates to The Orange Box Engine, which Team Fortress 2 also runs on, bringing in achievements and a domination and revenge system. If the length of support doesn’t convince you that CS: Source is the best remake and possibly game ever, perhaps the over 1,000 hours per day that players are still putting into that game 9 years after release can convince you. Nate Gamer Executive Editor- Nintendo Ocarina of Time 3D One of the best remakes of all time belongs to one of the greatest games of all time. Legend of Zelda: Ocarina of Time 3D went above and beyond a mere port of the N64 classic, offering enhancements to the graphics and user interface in a tidy, portable package. Character models were given additional polygons to more closely resemble the game’s artwork. Textures were given a significant facelift, giving the environments some much-needed fidelity. The unique features of the 3DS were utilized to magnificent effect. Playing in 3D lent depth to the world in the most literal sense, while inventory management was thankfully assigned to the bottom touch screen for ease of access. Players could even aim the slingshot, boomerang, bow, and hookshot with the built-in accelerometer. If these improvements didn’t already make Ocarina of Time 3D the definitive version, the inclusion of Master Quest surely sealed the deal. Master Quest was even tweaked from its original counterpart to make a second playthrough more interesting, including a mirrored world and twice-tough enemies that inflicted double damage. After playing the 3DS version, going back to the original Ocarina of Time feels archaic and unrefined. Christopher Erb Executive Editor- Xbox Jet Set Radio Future While it was marketed more as a sequel, Jet Set Radio Future is really more of a remake of the original Jet Set Radio/Jet Grind Radio, and easily my favorite remake of all time. Don’t believe me? Compare the early plots and areas from both games. Same characters, trying to do the same thing, by building up a new skate gang. More characters found in the same areas they were in the original, despite some visual and progress-related overhauls to those areas, all up to the same things they were in Jet Set Radio. Same opposition owning the same turf as they did before and the same overarching plot, albeit with some new rival gangs and additional plot points. Jet Set Radio Future could just as well have been called Jet Set Radio Redux. That being clarified, Jet Set Radio Future does an amazing job of walking the line between mere visual overhaul and reboot quite well. While maintaining the same areas of exploration as the Dreamcast version, pretty much all of those areas were expanded upon and cleaned up, and new areas were thrown into the mix to take advantage of the Xbox’s increased capabilities. The gameplay kept the kinetic nature Jet Set Radio attempted, but streamlined things by simplifying the tagging mechanic, upped the speed factor, and introduced a trick mechanic that matched that speed boost as well as playing into it. Across the board, everything laid down in the Dreamcast original was turned up to 11 in Jet Set Radio Future, and if anything, better reflected Smilebit’s original vision. The work that went into the game and its cel-shaded style still hold up, which is made doubly great by the fact that Jet Set Radio Future is backward compatible on the Xbox 360. More remakes need to consider tracks other than mere HD overhauls or full-on reboots, and try finding a happy medium. Matt Mobley Contributor Metal Gear Solid: The Twin Snakes The original Metal Gear Solid is an iconic game, an amazing narrative with a fantastic cast of villains, and it was a big deal on the original PlayStation console. Unfortunately for me, I never had an original PlayStation (I know, right? Who would have expected that?), but I did have a GameCube years later. I’d always heard of how awesome MGS was, and I knew that it had been remade with graphics matching MGS 2 and 3 on the GameCube. No GameStop carried it (I checked every store within a ten mile radius), so I finally ordered the game on Amazon. When I got it, I couldn’t stop playing, and MGS has been one of my favorite franchises since then. My favorite part? Nintendo couldn’t resist throwing in a little nod to its brand. If you ever play The Twin Snakes, run around the office cubicles in your first battle with Cyborg Ninja and you’ll find a Yoshi doll on one of the desks.