Resident Evil: Revelations Review Matt Mobley May 29, 2013 PS3, Reviews A few years ago, Resident Evil: Revelations came out on the 3DS, and most people seemed to love it. Being VGU.TV’s Resident Evil expert (having reviewed Operation Raccoon City and RE6 previously) I wallowed in the fact that I could not play the newest release of one of my favorite franchises. Then I learned a while later that Revelations was getting ported to consoles, and I rejoiced. That was before I played the game, which brings us to today. It makes Jill sick. For reader’s awareness, I will reiterate that I have never played the original 3DS incarnation, thus I have no basis for comparison. Set between Resident Evil 4 and 5, Revelations follows RE veterans Jill Valentine and Chris Redfield as they fend off terrorists and uncover conspiracies for the BSAA. Jill and her partner, Parker, are called to find Chris and his partner, Jessica, who have been reported missing on board the SS Queen Zenobia. It turns out, though, that Jill’s been set up by the bioterrorist group Veltro. Chris was never on the boat, and with this news, the story then turns into a crazy mess of different characters all trying to find each other on a boat that just so happens to have zombie monsters on it. Surprise! Bet you didn’t expect monsters in a Resident Evil game! It’s not that Resident Evil: Revelations is a bad game. It’s actually a pretty good game, but it’s not without its problems. A big one would be how laggy the dialogue is in the game. While playing the campaign, the player character and their partner will have dialogue every now and again. While this is usually not a big deal, the real issue is that you can’t interact with anything while dialogue is being spoken. You can’t open doors or pick up ammo or anything, so really, all you can do is walk. Couple that with the fact that the audio lags, and basically, you can’t play the game for a good while. Pictured: A typical conversation in RE: Revelations. The other issue is more visual. While every character has gotten a great HD treatment, the environments don’t look so great. They’re kind of flat and low on detail, and they look like they still belong on the 3DS. Other than these two problems and the ridiculous story (and when I say that, I mean more nonsensical than usual for Resident Evil), the game is fairly good. The Queen Zenobia is the perfect setting for a Resident Evil game, and makes you feel that tensity you used to get playing the older titles. The ship is constantly moving on top of the water, making it harder to aim, and the hallways are all tight and cramped, just the way survival horror should be. Okay Jill, now give me pensive, like the rain makes you think of a simpler time. All in all, Resident Evil: Revelations is just another average game. It’s not terrible, but it’s not like it’s spectacular either. If you’re a huge fan of the series like I am, and you don’t have a 3DS, go ahead and pick it up, it’s only $50. If you only have a passing interest, however, I’d say wait until it’s cheap. It shouldn’t be too long.