This generation was full of games that became huge hits and brought with them a plethora of sequels, spin offs, and more. But not every game can get a sequel and sometimes games that deserved a sequel didn’t sell well enough to warrant one or other issues got in the way. We asked the VGU staff what current gen games deserved a sequel but didn’t get one? Here is what they had to say.
Editor in Chief
Ghostbusters: The Video Game
I am a huge Ghostbusters fan. Anyone who knows me can tell that I have a great love of that franchise and I hate to see how it has been left behind in many ways over the years. 2009’s Ghostbusters: The Video Game brought the franchise back into the forefront with a new story, voice acting from the original Ghostbusters, and a fun gameplay mechanic that finally captured the essence of Ghostbusting.
While the game was a lot of fun, it was not without its share of flaws and the age of the franchise began to show as the sales numbers were not nearly as high as other 2009 game titles like inFamous or Arkham Asylum. The game hadn’t performed up to expectation and Atari (who had bought the rights to publish the game) decided not to move forward with a sequel, but to simply create a downloadable game called Sanctum of Slime.
Sanctum of Slime was nothing like Ghostbusters: The Video Game and can’t really be considered a sequel to the 2009 title. What I really wanted (and what fans of the game really wanted) was a true sequel that brought back the HD graphics, third-person gameplay, and the authenticity that Ghostbusters: The Video Game brought to the table.
While getting all the voice talent back would have been hassle, a sequel could have let the rookie start a new team in another city (which is hinted at during the credits of the game) and then continue on with the story of Ghostbusters. It could have improved upon the gameplay and story in many ways and brought more people to the franchise. It won’t happen, but it should have.
Prince of Persia 2008
When Prince of Persia was rebooted back in 2008, it was met with mixed feelings. Some loved the new painted art style while others wished for a return to the older franchise. Personally I’d never played the older titles, and I thought this new title would be a great place to start. What I got was a very beautiful game that I genuinely loved. The world was fascinating, the combat system was fun, and the characters were lovable. I gathered all 1001 light seeds, I explored the entire map, I completed every combo, and I loved every minute of it.
I cared about Eleka and the prince; I wanted to see their characters expanded upon. The end of the game left us with an achievement titled “to be continued,” however I fear we will never see the return of these two. We did get DLC but even that left us hanging. Ubisoft attempted to go back to the older Prince of Persia timeline and miserably failed. Let’s hope in time they go back to the desert jewel of a game that was Prince of Persia 2008.
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